Monkey MAC
Rough Riders..
2775
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Posted - 2014.05.06 22:42:00 -
[1] - Quote
zzZaXxx wrote:Yes, they should definitely learn from others' mistakes. As for the skill tree, what I heard and saw of it looked anything but streamlined. It looked more complex than the current system. How does it seem to be worse?
Because for example getting an Assault Rifle requires having to going down the Assault tree and unlocking an Assault Suit first. Add to this an event based progression (kill 50 people with AR to unlock . . . .) Which I also don't like. Then Suits becoming 'cosmetic', it just takes a lot of the charm of the RPG side.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Monkey MAC
Rough Riders..
2778
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Posted - 2014.05.06 23:46:00 -
[2] - Quote
zzZaXxx wrote:Monkey MAC wrote:zzZaXxx wrote:Yes, they should definitely learn from others' mistakes. As for the skill tree, what I heard and saw of it looked anything but streamlined. It looked more complex than the current system. How does it seem to be worse? Because for example getting an Assault Rifle requires having to going down the Assault tree and unlocking an Assault Suit first. Add to this an event based progression (kill 50 people with AR to unlock . . . .) Which I also don't like. Then Suits becoming 'cosmetic', it just takes a lot of the charm of the RPG side. So a combat rifle will require a combat suit? I'm confused. Event progression is no big deal I think, as long as it's not the primary mechanic. Having to do actual things could be fun and add some color, but the main means of progressing should still be the player making decisions about where to invest his hard earned SP. I need to watch his presentation again before I comment further, but this thread is good. This is the kind of feedback we need to give and which they are asking for. They're the experts on making the game but we're the experts on playing it and we can give a lot of constructive feedback. And this is the time to be doing it. Too bad so many are spending all their energy on raging.
From my understanding you have role based skill trees, these trees contain an almagamation of weapons, suits, equipment and modules which you unlock as you progress through the tree.
So 1 tree may contain heavy suits, heavy weapons and I dunno heavy only plates, which seems fine until, Holy Sh*t the Mass Driver looks totally badass and would go well with my sentinel, but how do I get it. That person must then waste SP, Time and effort, probably playing in suits he doesn't want to use, unlocking equipment he will never touch just to get the shiny weapon he wants.
It stunts both full-on specilzation and Jack-of-all-trades play in one fell swoop, since you can't use EVERYTHING off the bat. You effectively have to master each trade before you can become the jack of all.
What it needs to be is, especially if we are aiming for tericide, is that choosing to specalise in something unlocks more, versions, types or related abilities. For example at the moment if I wish to use an ACR I just skill into CR lvl 4.
What I suggest is first you have to train through series of levels. You would start with a nondescript/CONCORD/Non-Factional Battle Rifle, you skill into it via SkillPoints and the odd objective. After that you can choose to Specialise into Assault Rifles, once again another nondescript version, however since its Assault Rifle class it is Full-Auto, Low Range, High DPS etc etc. After skilling into that enough I am given a choice of the ABR, ACR, AScR, ARR, which are like they are now.
This way I have 'Specalised' into Assault Rifles, I may choose to further specialise the ACR, unlocking fitting bonuses or officer variants as I progress. Something Kinda like this.
Lvl 1: Battle Rifle - Concord Standard Issue
Lvl 2: CONCORD Assault Rifle | CONCORD Burst Rifle | CONCORD Tactical Rifle | CONCORD Breach Rifle
Lvl 3: (Requires) (Assault Rifle) Assault Blaster Rifle | Assault Combat Rifle | Assault Scrambler Rifle | Assault Rail Rifle (Burst Rifle) Burst Blaster Rifle | Burst Combat Rifle | Burst Scrambler Rifle | Burst Rail Rifle (Tactical Rifle) Tactical Blaster Rifle | Tactical Combat Rifle | Tactical Scrambler Rifle | Tactical Rail Rifle (Breach Rifle) Breach Blaster Rifle | Breach Combat Rifle | Breach Scrambler Rifle | Breach Rail Rifle
Lvl 4: (Requires) (Assault Blaster Rifle) Rattati's 'Doomhammer' Blaster Rifle | Galac's 'Scorcher' Blaster Rifle (Assault Combat Rifle) Silverback's 'Terrohound' Combat Rifle| Saberwing's 'Phoniex' Combat Rifle . . . . . and so on (ad infinitum if you care for that kind of thing)
Done this way, you have to choose early on (but not too early) do you become a jack of all trades, unlocking all 4 concord weapons first, or do you speacilise going straight for the Officer Variants of the weapon of your choice?
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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